![]() ![]() They would sprint after you with incredible viciousness, and maybe if there was only one, you might have a chance to fight back. Here, you’re relentlessly being hunted, and if you make too much noise or are spotted, you’re as good as dead. In most games where you have to make your way through levels, killing multitudes of baddies, they’re just kind of standing around, waiting for you to snipe them and run and gun them, with ease. Extremely difficult stealth games had already existed, like with Metal Gear Solid, but this was the first time I experienced this level of intensity in a horror setting. Manhunt is one you won’t often find on lists like this, but it deserves to be. These games really embraced the weird and put you into some truly nightmarish scenarios, being able to delve more deeply into a fantasy world. Silent Hill may technically be in the realm of AAA titles, but it definitely feels much more indie. Resident Evil stands out as a special exception in that despite it being hugely popular and well-funded, they still have creative room to reinvent themselves like was done in parts 4 and 7. I don’t know what it is exactly about indie game developers, perhaps it’s in the freedom they have with creativity or the lack of budget required for more action/gunplay elements (which only make things less scary), but nearly all the titles on this list are by indie developers. Resident Evil is likely the only AAA title to appear on this list. If after playing those games, it becomes clear that they deserve a spot, this list will always be subject to such updates. ![]()
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